MyGUI
3.2.2
MyGUIEngine
include
MyGUI_RenderManager.h
Go to the documentation of this file.
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/*
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* This source file is part of MyGUI. For the latest info, see http://mygui.info/
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* Distributed under the MIT License
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* (See accompanying file COPYING.MIT or copy at http://opensource.org/licenses/MIT)
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*/
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#ifndef MYGUI_RENDER_MANAGER_H_
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#define MYGUI_RENDER_MANAGER_H_
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#include "
MyGUI_Prerequest.h
"
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#include "
MyGUI_Singleton.h
"
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#include "
MyGUI_RenderFormat.h
"
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#include "
MyGUI_ITexture.h
"
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#include "
MyGUI_IVertexBuffer.h
"
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#include "
MyGUI_IRenderTarget.h
"
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namespace
MyGUI
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{
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class
MYGUI_EXPORT
RenderManager
:
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public
Singleton
<RenderManager>
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{
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public
:
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virtual
IVertexBuffer
*
createVertexBuffer
() = 0;
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virtual
void
destroyVertexBuffer
(
IVertexBuffer
* _buffer) = 0;
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virtual
ITexture
*
createTexture
(
const
std::string& _name) = 0;
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virtual
void
destroyTexture
(
ITexture
* _texture) = 0;
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virtual
ITexture
*
getTexture
(
const
std::string& _name) = 0;
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//FIXME возможно перенести в структуру о рендер таргете
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virtual
const
IntSize
&
getViewSize
()
const
= 0;
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virtual
VertexColourType
getVertexFormat
() = 0;
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virtual
bool
isFormatSupported(
PixelFormat
_format,
TextureUsage
_usage);
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#if MYGUI_DEBUG_MODE == 1
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virtual
bool
checkTexture(
ITexture
* _texture);
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#endif
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protected
:
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virtual
void
onResizeView(
const
IntSize
& _viewSize);
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virtual
void
onRenderToTarget(
IRenderTarget
* _target,
bool
_update);
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virtual
void
onFrameEvent(
float
_time);
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};
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}
// namespace MyGUI
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#endif // MYGUI_RENDER_MANAGER_H_
MyGUI::RenderManager
Definition:
MyGUI_RenderManager.h:22
MyGUI_IVertexBuffer.h
MyGUI_RenderFormat.h
MyGUI::IVertexBuffer
Definition:
MyGUI_IVertexBuffer.h:17
MyGUI_ITexture.h
MyGUI::RenderManager::createTexture
virtual ITexture * createTexture(const std::string &_name)=0
MyGUI::RenderManager::destroyTexture
virtual void destroyTexture(ITexture *_texture)=0
MyGUI_Prerequest.h
MyGUI_Singleton.h
MyGUI::VertexColourType
Definition:
MyGUI_RenderFormat.h:16
MyGUI::RenderManager::destroyVertexBuffer
virtual void destroyVertexBuffer(IVertexBuffer *_buffer)=0
MyGUI::RenderManager::getTexture
virtual ITexture * getTexture(const std::string &_name)=0
MyGUI_IRenderTarget.h
MyGUI::types::TSize< int >
MyGUI::ITexture
Definition:
MyGUI_ITexture.h:27
MyGUI::RenderManager::getViewSize
virtual const IntSize & getViewSize() const =0
MYGUI_EXPORT
#define MYGUI_EXPORT
Definition:
MyGUI_Platform.h:103
MyGUI::RenderManager::getVertexFormat
virtual VertexColourType getVertexFormat()=0
MyGUI::Singleton
Definition:
MyGUI_Singleton.h:22
MyGUI::PixelFormat
Definition:
MyGUI_RenderFormat.h:50
MyGUI
Definition:
MyGUI_ActionController.h:15
MyGUI::IRenderTarget
Definition:
MyGUI_IRenderTarget.h:21
MyGUI::RenderManager::createVertexBuffer
virtual IVertexBuffer * createVertexBuffer()=0
MyGUI::TextureUsage
Definition:
MyGUI_RenderFormat.h:85
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